Playing ‘Corners’ is a great way to practice and still challenge yourself (and others) to get a better score. And it will certainly help you along your path to becoming a 200 average bowler.
How to play corners
The biggest part of bowling is practice. And while perfecting your strike shot is great, the best way to become a consistent bowler (and average over 200) is to pick your spares, particularly the corner pin spares (7 and 10 pins). To help with that, it’s a good idea to play ‘Corners’.
The goal of the game is very simple, on your two shots per bowling frame, only knock over the 7 and 10 pins. If you accomplish the feat in 10 bowling frames, you’ll get a score of 20 and have thrown a perfect Corners game. Sounds easy enough, but unfortunately there’s a little more to it. Any additional pin that you knock down counts as a pin against you. For example, if you hit just the 7 pin on your first shot, but hit the 6-9-10 pins on your second shot, you get a score of 4. The other penalty comes if you don’t knock over the 7 or 10 pin during a given frame. If one of those pins is left standing during a frame, you’ll get a score of 10 for the frame (this includes gutterballs). If both the 7 and 10 pin are still standing you’ll get a dreaded ’20’ for the frame.
Here’s a sample scorecard from a game of Corners:
Frame 1 2 3 4 5 6 7 8 9 10
CORNERS EXAMPLE 1 3 2 4 1 1 0 1 0 0 6 3 3 4 3 3 1 2
SCORE 4 10 12 22 42 52 62 69 75 78
A few additional notes:
– If you accidentally spare or strike, it’s worth 10 pins. (Example Frames 6 and 7), but your score from the next frame will not add to your previous frame’s score. (as it would in standard 10 pin bowling).
-if you double gutter it’s worth 20 pins as well. (Example Frame 5 again)
-You’ll likely have to keep score by hand, as most automatic scorers use standard 10 pin bowling to calculate your totals.
-Lowest score wins!